Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Bairne · Jul 02, 2017 at 07:08 AM · 2d game2d-gameplay2d platformer

Toggling AI Follow

Hi folks,

So apologies in advance for what i'm sure is a very simple question.

I've not long started playing around in Unity, and have made an object that activates when the player comes close and follows them using help from this forum. I've then added a toggle to turn on isKinematic for the rigidbody on the object to give it a floating / solid state switch (like ghost mode/physical mode), and what I want to do now is make a toggle that can turn on whether the object follows you or not.

So ideally it would be something like "Press E to make the object follow or stop".

I've tried a fair few variations on putting it together but my limited knowledge is hampering me, so any advice would be great.

Here's my current code:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyAi : MonoBehaviour {
     
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
     int maxDistance;
     int minDistance;
     private Transform myTransform;
 
     void Awake()
     {
         myTransform = transform;
     }
     
     
     void Start ()
     {
 
         maxDistance = 2;
         minDistance = 4;
     }
     
     
     void Update ()
     {
         if (Vector3.Distance (target.position, myTransform.position) > minDistance) {
 
             Vector3 dir = target.position - myTransform.position;
             
             // Normalize it so that it's a unit direction vector
             dir.Normalize();
             
 
         
         }
 
 
         else if (Vector3.Distance(target.position, myTransform.position) > maxDistance)
         {
             
             Vector3 dir = target.position - myTransform.position;
             
         
             dir.Normalize();
             
             
             myTransform.position += dir * moveSpeed * Time.deltaTime;
         }
 
         if(Input.GetKeyDown(KeyCode.R))
             rigidbody2D.isKinematic = true;
 
         if(Input.GetKeyDown(KeyCode.F))
             rigidbody2D.isKinematic = false;
 
 
     }
 }
 

Sorry again for the potentially stupid question, like I said i'm really new to all this.

Thanks in advance for all your help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

111 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I program a select level Map like the Super mario bro 3 or Shovel Knight? 0 Answers

Need Help Getting Basic Mechanics Started (2D Puzzle Platformer) 0 Answers

How to stop an object from following its parent? 3 Answers

"Invalid argument"? 0 Answers

How to fix spite character changing position when turning? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges