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Question by dunaj · Jan 04, 2016 at 11:59 AM · animationunity 5rotationanimatorkeyframe

Rotation animation keyframes problem

Hello everyone, I'm having an issue with rotation of Image object in Canvas. What i do to reproduce:

  • Create an object with Canvas component named CanvasGO, set Render mode to Screen Space - Overlay

  • Create a child object with Animator component (AnimatorGO)

  • Create a child object of AnimatorGO, add Image component and name ImageGO

  • Add animator controller to AnimatorGO

  • Create state in Animator controller and add new Animation

Here is how it looks: alt text

Now when I try to animate an object rotation within z axis, values gets reset in keyframes. Curves graph shows proper values but rotation in frames is not set and object does not animate rotation at all:

alt text

Some additional information:

  • Translation animation does work properly, same scaling

  • Rotation works on 3d objects

  • Issue showed up in the newest version of Unity (5.3.0f4)

  • Animations created in previous versions of Unity do work in current

  • I did try animating parent object (AnimatorGO) - same problem

Did anyone faced this issue? Can you share some tips how to make it work?

rotation-03.png (228.6 kB)
rotation-02.png (185.1 kB)
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Answer by iLyxa3D · Jan 05, 2016 at 10:24 AM

RightClick here, on property name (ImageGO:Rotation) and choose options (quaternion,euler..) It helped me


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avatar image dunaj · Jan 07, 2016 at 08:48 AM 1
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Great! Thank you very much! Rightclicking on Rotation in Animation window and changing from Euler Angles to Euler Angles (Quaternion Approximation) or just to Quaterion helped, everything works now! :) I think I would never hit on that on my own...

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