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Messy tiled sprites
My healthbar is of type "tiled" and it looks messy with extra pixels that shouldn't be there at random positions:
Any ideas why? Here are my image stats:
In your project's quality settings, disable Anti Aliasing.
Answer by Kishotta · Jun 30, 2017 at 04:24 PM
This can happen when there is no padding around a sprite. Add a single transparent pixel border around your sprite and you shouldn't see those artifacts.
Thank you! That fixed the lines issue, but this still happen: Even though there's no Filter $$anonymous$$ode, the sprites seem filtered and misaligned even though they are placed the right way (no slight difference in positioning). How to I avoid this?
I'm afraid I'm not sure on why it's still bleeding through. You might play around with the PixelsPerUnit value on your sprites, but if that doesn't help then I'm stumped. Sorry...