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Question by andylau-baby · Jun 30, 2017 at 02:35 AM · unity 5unityeditor

How to show a custom UnityEvent in custom class to custom Editor

code like this

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Events;
 using UnityEditor;
 
 public class ExampleScript : MonoBehaviour {
     [System.Serializable]
     public class abc
     {
         [SerializeField]
         public UnityEvent testEvent;
         public bool invoked;
     }
     public abc[] custom_class_array;
 }
 
 namespace UnityStandardAssets.Utility.Inspector
 {
 #if UNITY_EDITOR
     [CustomEditor(typeof(ExampleScript))]
     public class ExampleSciptEditor : Editor
     {
         public override void OnInspectorGUI()
         {
             ExampleScript myscript = (ExampleScript)target;
             for (int i = 0; i < myscript.custom_class_array.Length; i++)
             {
                 SerializedProperty p = serializedObject.FindProperty("testEvent").GetArrayElementAtIndex(i);
                 EditorGUILayout.PropertyField(p, true);
                 serializedObject.ApplyModifiedProperties();
             }
         }
     }
 #endif
 }

And return null , that mean unity can't find it? I find lot of method that only call from Behavior Script . THX

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Answer by brandonra97 · Apr 18 at 02:30 AM

did you find an answer to this?

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