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Question by Jodwig · Jun 29, 2017 at 01:42 PM · audiomultipleaudio sourceidea

Any idea for storing multiple audio sources?

Hiya, I googled my problem, but didn't find anything, so no idea if there's any simple workaround for it.

Let's say that I have character that can play like 20+ sounds, so my first idea was to add 20 audio sources to the character, but anyone who dealed with Audio Sources know that they are a real pain when you have to go through them all, when they have same names and takes lots of space in inspector after expanding. I need sounds to follow the character, to be in 3D, and to be able to alter their pitch and volume as well, so I need to configure them in the Audio Source first.

If anyone has any ideas or already overcame this problem, then let me know, I will be really grateful.

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avatar image Cherno · Jun 29, 2017 at 02:13 PM 0
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Use one AudioSource. You can use AudioSource.clip to assign any AudioClip at runtime and AudioSource.Play to play it afterwards. If some clips should have a different pitch etc., I would create a simple class that holds the information and use this in an array or list so you can prepare those values and use them as needed during runtime.

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