Question by
Atmosferrum · Sep 05, 2021 at 01:56 PM ·
importrigidbody2dvelocity
WHY IK affects Rigidbody????
I made a Character with IK and added Capsule Collider. Made some animations. So I want falling animation to trigger when Character.Rigidbody.Veclocity.Y < 0. But IK makes my Rigidbody.velocity.y more or less then 0 even in Idle state, WTF???????
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