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Weird rotation Log that makes no sense ?
Hello, I am trying to program a day and night cycle, by rotating the sunlight and a moonlight.
     pivot.transform.Rotate (Vector3.up * cycleTimeMult * Time.deltaTime);
     Debug.Log (daytime.ToString ());
     //handle more
     if (daytime <= 0) {    //if nighttime
         sunLight.intensity = 0;
         nightLight.intensity = 1;
     } else {
         sunLight.intensity = 1;
         nightLight.intensity = 0;
     }
 
               When I try to get the rotation, it logs somehting like -0.7069825 , and over time it is zero and goes back and after some cycles it switches to positive and its really weird. I can't determine what time of day it is when the rotation is something like -0.7 then 0 and after 2 days 0.3 or something.
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              Answer by Slastraf · Jun 29, 2017 at 11:09 AM
Solved it by using location of sun, when its rotating around a pivot as a child
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