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setting up different camera views for clients in unity network
i just created an unity network having one player object and player object is followed by main camera but i didn't put the player object in to spawn prefabs because i don't want it to clone ,i need four camera views instead.i tried to make the main camera as a prefab and let spawn setting round robin method meanwhile having the main camera attached to the vehicle as child of the vehicle. but no workout. Actually what i need is to send only the coordinates of the moving vehicle around the other clients but not the camera views. i am trying to have four different camera views for different clients. there should be one player object (vehicle) in the network , and only the server is allowed to drive the vehicle. window of the server and other clients should be appear like when we are in the vehicle. suppose there are four people in the car looking at different directions front, right rear and left respectively. what i need to get in four windows is views as visible to separate people in the vehicle when it is moving. help me with steps. i appreciate your contribution and assistance very much. thanks.
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