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[Audio] CompressedInMemory VS StreamFromDisc
Hi,
I'm making music game with Unity. I planned to put level's song (about 3 minutes long) into asset bundle but wonder what would be a best option for load type setting.
Look at the explanation here : http://docs.unity3d.com/Documentation/Manual/AudioFiles.html
Obviously, DecompressOnLoad wouldn't be the choice since my audio file is quite big. So it's either CompressedInMemory or StreamFromDisc.
Any suggestion?
Answer by haim96 · Nov 26, 2013 at 09:01 AM
music track -> stream From Disk
sound effects -> Decompress on load
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