object has no mesh
I have added a rigged character to unity, but neither the parents or the objects seem to have a mesh. However, I know it exists because it shows up in the mesh list and I can add it manually. However, scripts don't show it, and colliders and other things that use meshes also don't add it automatically. I managed to avoid having this as an issue until I tried to use NonConvexMeshColliders, which tries to get the mesh from script to calculate the colliders. Is there some way to fix this? (And yes, I am referencing the specific child object that the mesh fits to.)
Comment