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Question by sambid123sameer · Jun 28, 2017 at 08:11 AM · networkingunity5synchronizationtransform.rotation

[UNET] Problems with syncing Weapon rotation

Hello Everyone,

im using this line :- transform.rotation = Quaternion.LookRotation (MyCam.transform.forward, MyCam.transform.up); In the Update() Method To rotate my Weapon with the camera's rotation

Now i want to sync this rotation over the network so other Players can see my Weapon's rotation How do i do this? NetworkTransformChild is not working because the weapon is deep in the childs as its a child object of players hand

Please Help , TIA

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