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Question by d-ostapa · Sep 08, 2019 at 07:42 PM · scripting problembulletprojectileinstantiate prefab

Instantiate creating object far off the screen

Hi, I'm trying to make a projectile script for a project im working on, and whenever I run my script here and click on the area i want the projectile to go to, it creates the object not where i clicked and 100's of units away.

 public class ATTACK : MonoBehaviour
 {
     public GameObject projectile;
     public float bulletspeed;
     Vector2 mousepos;
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             mousepos = Input.mousePosition;
             GameObject bullet = Instantiate(projectile, transform.position, Quaternion.identity) as GameObject;
             bullet.transform.Translate(mousepos * bulletspeed);
         }
     }
 }

There is my script. Its a 2D mobile game if that means anything. If anyone knows anything about instantiate help would be nice cause i don't know anything about it

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avatar image kskjadav007 · Sep 09, 2019 at 08:19 AM 0
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You need to use https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html

to get camera's position and put positions debug so you can see where object is instantiating .

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