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Question by TheGerkuman · Mar 07, 2013 at 12:11 AM · 2dworldtoscreenpoint

Inaccurate WorldToScreenPoint

Hello everyone.

I am trying to make a web-player orthographic 2d game and ended up with a strange problem. For some reason despite both the object and the camera both starting at (0,0) my y value is incorrect. My game resolution is 795x530 yet the y value reported is 252.28. That's 12.72 off. Even more strangely, the X co-ordinate is correct.

 void Update () {
     Vector3 pennyVecPixtemp = Camera.main.WorldToScreenPoint(transform.position);
     pennyVecPix.Set (pennyVecPixtemp.x, pennyVecPixtemp.y);
     sX = Camera.main.pixelWidth;
     }

Does anyone have any ideas?

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avatar image insominx · Mar 07, 2013 at 12:32 AM 0
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Try putting the object inside the view frustum.

avatar image TheGerkuman · Mar 07, 2013 at 01:35 AM 0
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I'm not sure what you mean. Surely if the object wasn't in the frustum it would have been culled and it would not be visible.

avatar image insominx · Mar 07, 2013 at 02:53 AM 0
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You said the camera and the object were both at (0,0) so I was guessing it was behind the near plane.

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