Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sozeray · Apr 08, 2014 at 02:00 PM · facebooksdkwallandrod

Facebook Android SDK won't post to wall.

As the title suggests, everything works nicely except the FB.Feed function. It works on Unity editor though. On Android, I can initialize and login succesfully. Finally Facebook asks me for permission for my app, I accept it, then nothing happens. I tried to call the function seperately but that didn't work either. I tried older Facebook SDKs but no luck.

Everything seems to be in order including bundle name, key hash, manifest additions. I call the functions of InteractiveConsole.cs from my JS script that is attached to the same game object.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sozeray · Apr 20, 2014 at 01:47 PM

If there is anyone out there who is banging their head to the wall, here is the solution:

Even though I did everything correctly for Key Hash generation, it seems that Facebook SDK decided to use a completely different key hash for the game. To learn the key hash that the SDK uses, I changed AndroidFacebook.cs a little bit, in order to make it log the key hash so that I can learn it via logcat. In the OnLoginComplete function I changed the following code:

 if (parameters.ContainsKey("key_hash"))
 {
    keyHash = (string)parameters["key_hash"];
    Debug.Log("Used Key Hash : " + keyHash);
 }

I got it from the logcat by saving the log as a txt file. And here it is!

alt text

Now all you have to do is copy and paste this hash to the Application settings page.


hash.jpg (24.6 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity & Facebook MissingMethodException: Method not found: 'UnityEngine.Screen.get_showCursor'. 0 Answers

Android + Facebook SDK 0 Answers

How to enable the application events (sdk facebook). 0 Answers

Facebook sdk FB.Feed Don't execute the Callback. 1 Answer

How to intergrate facebook SDK with a mobile game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges