VRChat Player falls through floor regardless of colliders
I made a lot of test builds and the VRChat world is almost done. Not once did the problem occur then. Now, suddenly, after working on the details for a while, I always fall through the ground right after spawning. I tried hiding all objects, but I couldn't find any that were interfering somehow. I didn't write any scripts myself and don't use animations.
1) The ground has a box collider that works for every object except for the player (me).
2) I didn't change anything in the VRC_Scene_Descriptor, using nothing but an empty game object as the spawn point for coordinates.
3) The spawn point is definitely above the ground and doesn't touch any other colliders.
More info: I'm creating a VRChat world in which I'm going to hide objects (virtual treasure hunt as a birthday present), so I need a lot of objects in there that can be picked up. I also tried using light probes, but deleted them temporarily because they obstructed the view. Maybe this might interfere with the colliders somehow?
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