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Is there any way for a Sprite Renderer to use mipmaps?
I'm developing a 2D game which zooms in and out sometimes. So far I was using quads with a texture. With high resolution bitmaps, his correspondent mipmaps and trilinear filtering zooms look great.
Now, I was trying to take advantage of the new 2D features of Unity and was replacing my textured quads with Sprite Renderers but hitted a problem. My zooms now look horrible because it seems that Sprites have no mipmaps.
Is there any way to achieve nice zooms with Sprite Renderer or do I have to stick to textured quads?
I've just been doing the same and come across the same issue (Unity 4.5). You can tick the mipmap checkbox in the advanced settings but it gets reset to off.
Answer by HarshadK · Jun 27, 2014 at 02:04 PM
This Is it possible to turn on Mip Maps for a sprite? might be of help.
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