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Question by thinkablegamer · Jan 20, 2020 at 04:54 AM · scripting problemprogrammingsnapping

VR Object Snapping

Im working on a machine building system for the VR game im working on. when the part enters the trigger it snaps it to the attach point to show a part has been added to the build but the objects just flicker for a sec then nothing.`

  public Transform AttachPoint;
 
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     void OnTriggerEnter(Collider collisionInfo) 
     {
         if (collisionInfo.tag == "Part")
         {
             transform.position = AttachPoint.transform.position;
             gameObject.GetComponent<Transform>().SetParent(AttachPoint.transform);
         }
     }
 }
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avatar image lgarczyn · Jan 20, 2020 at 06:53 PM 0
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Are you sure the if statement is running? Simply add a Debug.Log line to check.

Alternatively, change your code to this:

          gameObject.GetComponent<Transform>().SetParent(AttachPoint.transform, false);
          transform.localPosition = Vector3.zero;


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