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Locking child position
I have a child cube GO which is moving in front of my player character. It has a script attached which makes it's center Y position equal to the terrain height. Everything is fine until I jump with my character.
How do I prevent my child cube to move on the Y axis while the character is jumping? The script tries to update the Y position but the jump still affects it.
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Answer by DaveA · Jul 31, 2011 at 12:41 AM
You can convert the cube's position to world coords and set the world coord to be same as (world) terrain height in and Update function