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Add additional UV channel for Blit
Hello,
I wonder how do I send TEXCOORD1 vertex information to image effect shader when I'm doing Graphics.Blit?
I've browse through the Internet however I cannot find anything useful.
So if anyone can tell me how to add an additional UV channel I'll be very appreciated.
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Answer by FortisVenaliter · Sep 07, 2017 at 08:09 PM
I don't believe you can... Blit is designed to be as fast as possible, so it's pretty trim. Maybe try a full-screen quad and an orthographic camera?