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Question by xarismax · Jun 27, 2017 at 07:37 AM · rotationquaternion

Reverse local rotation applied to child

I have a rotation that is applied to the gameobject "parent" as follows:

 parent.localRotation = NewParentOrientation;

unfortunately that transformation is applied to its "child" node as well, so i want to reverse/cancel the transformation for the child.

 child.localRotation*= InverseRotation;

Unfortunately, i dont know how to find InverseRotation quaternion.

Input (known data):

 Quaternion OldParentOrientation;
 Quaternion NewParentOrientation;

Output:

 Quaternion InverseRotation; //Rotation needed To Move From Old To New Orientation;

Problem: NewParentOrientation is a "Orientation" quaternion (assigned by = not *= to parent). Quaternion.Inverse(rotation) only works on "Rotation" quaternions not "Orientation" ones.

If you could find a "Rotation" quaternion that manages to move parent from OldParentOrientation to NewParentOrientation then my problem would be solved. I could easily reverse it with Quaternion.Inverse then.

You may have found a smarter way to cancel the rotation to the child. Please note the following limitation: you cannot alter the hierarchy. child must be childof parent.

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Answer by IvovdMarel · Jun 27, 2017 at 11:16 AM

You can store the child's global rotation into a temporary variable.

 Quaternion childRotation = child.rotation;
 parent.localRotation = newParentOrientation;
 child.rotation = childRotation;

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