Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mmcelt · Jun 27, 2017 at 01:52 PM · spawning problems

Spawning routine works in 5.5.2f1 But doesn't work in 5.6.2f1

This code is called from my GameManager at the beginning of the game. It spawns two "Stickers" on my game board for each player. It works fine in version 5.5.2f1, but will only spawn the first sticker for each player using 5.6.2f1.

     [Command]
     public void CmdSpawnInitialBoardStickers()
     {
         if (_pSetup == null)
         {
             _pSetup = GetComponent<PlayerSetup>();
         }
 
         GameObject hayStickerPrefab = _boardStickerPrefabs[13];
         GameObject grainStickerPrefab = _boardStickerPrefabs[7];
 
         Vector3 haySpawnLocation = Vector3.zero;
         Vector3 grainSpawnLocation = Vector3.zero;
 
         switch (_pSetup._farmerName)
         {
             case "Ririe Ric":
                 haySpawnLocation = new Vector2(-1.4f, 0.5f);
                 grainSpawnLocation = new Vector2(-1.05f, 0.5f);
                 break;
 
             case "Rigby Ron":
                 haySpawnLocation = new Vector2(4.5f, -1.9f);
                 grainSpawnLocation = new Vector2(4.85f, -1.9f);
                 break;
 
             case "Jerome Jerry":
                 haySpawnLocation = new Vector2(-0.6f, -1.2f);
                 grainSpawnLocation = new Vector2(-0.25f, -1.2f);
                 break;
 
             case "Menan Mike":
                 haySpawnLocation = new Vector2(5.64f, 1.06f);
                 grainSpawnLocation = new Vector2(5.99f, 1.06f);
                 break;
 
             case "Bone Becky":
                 haySpawnLocation = new Vector2(3.14f, 1.49f);
                 grainSpawnLocation = new Vector2(3.49f, 1.49f);
                 break;
 
             case "Kimberly Kay":
                 haySpawnLocation = new Vector2(2.2f, 0.1f);
                 grainSpawnLocation = new Vector2(2.55f, 0.1f);
                 break;
         }
 
         GameObject haySticker = Instantiate(hayStickerPrefab, haySpawnLocation, Quaternion.identity);
         NetworkServer.Spawn(haySticker);
 
         GameObject grainSticker = Instantiate(grainStickerPrefab, grainSpawnLocation, Quaternion.identity);
         NetworkServer.Spawn(grainSticker);
     }
 

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mmcelt · Jun 27, 2017 at 04:07 PM 0
Share

This is the calling code in the Game$$anonymous$$anager:

     private void SpawnThePlayerInitialBoardStickers()
     {
         if (!isServer)
         {
             return;
         }
 
         foreach (Player$$anonymous$$anager player in _allPlayers)
         {
             Spawn$$anonymous$$anager s$$anonymous$$anager = player.GetComponent<Spawn$$anonymous$$anager>();
             s$$anonymous$$anager.CmdSpawnInitialBoardStickers();
         }
     }
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawn enemies so they aren't spawned on top of each other (C#) 1 Answer

How to reduce lag / generation time when generating large tile maps 1 Answer

Music and spawning times not synchronized 1 Answer

how to jump a player where always at the center of game objects 0 Answers

Hello I am trying to make an enemy respawn script and making my enemy respawn in different locations. My problem is that I can't figure out how to make my enemy respawn. What can I do to fix it? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges