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Question by UniteMage · Jun 10, 2011 at 12:04 AM · texturestringcasting

How would I cast "someString" in the following code in order to get it to work?

I have some textures in the Resources folder and imported it with the Texture Importer.

In the C# script, I manipulate a type String that is catenated with the texture's names.

How would I cast "someString" in the following code in order to get it to work?

 GUILayout.Button(Resources.Load(someString), GUILayout.Width(150))

Thanks CSDG

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Answer by Bunny83 · Jun 10, 2011 at 02:43 AM

I don't get your problem... You said "someString" is a string there is no need to cast the string. I guess you want to cast the object that is returned by Resources.Load into a Texture2D.

Another thing:
You would call Resources.Load several times each frame. You only should load the texture once, at start:

 private Texture2D myGUITexture = null;
 void Start()
 {
     [...] // build the string
     myGUITexture = (Texture2D)Resources.Load(someString,typeof(Texture2D));
     if (myGUITexture == null)
     {
         Debug.LogWarning("Texture '"+someString+" no found");
     }
 }
 
 void OnGUI()
 {
     [...]
     GUILayout.Button(myGUITexture, GUILayout.Width(150));
     [...]
 }
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avatar image UniteMage · Jun 10, 2011 at 03:04 AM 0
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Thanks Bunny83:

I will try this. When studying the documentation, it is mainly in javascript so a little frustration tends to build.

I noticed there are the Texture and the Texture2D. I assume they are different. Your advice is noted. When I declare a string, I simply use the type "String". Is there another or preferred string type I should use?

Thanks again CSDG

avatar image petroz.du · Jun 10, 2011 at 04:11 AM 1
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There are C# examples for most of the documentation. If you look where it says "JavaScript" that is actually a drop down which also contains C# examples.

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