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Question by Slastraf · Jun 26, 2017 at 06:58 PM · c#instantiateprefabsarraylist

How would I go about storing spawned prefabs to acces them ?

I have searched already and found out that I need a twodimesnional array, and its easier thatn it probably sounds but I quite still don't get it. So how does one put GameObjects in a twodimensional array or arraylist?

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Answer by FlaSh-G · Jun 26, 2017 at 07:19 PM

The Instantiate function returns a reference to the spawned object. You can put that into an array:

 var width = 10;
 var height = 10;
 var arr = new GameObject[width, height]; // for example
 
 for(var x = 0; x < width; x++)
 {
   for(var y = 0; y < height; y++)
   {
     arr[x, y] = Instantiate(prefab, new Vector3(x, 0, y), Quaternion.identity);
   }
 }
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avatar image Slastraf · Jun 26, 2017 at 07:28 PM 0
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yeah, thats what I needed.

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Answer by brlan10 · Jun 26, 2017 at 07:11 PM

Are you talking about storing an instantiated prefab to access later? You don't need a 2D array for that. Just do something like this-

 GameObject  obj = Instantiate(prefab , position, quaternion.identity);
 //you've just instantiated a prefab, and 'obj' now holds your instantiated prefab.

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avatar image Slastraf · Jun 26, 2017 at 07:27 PM 0
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No, i really need to store them in an arraylist

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Answer by cbjunior · Jun 26, 2017 at 07:15 PM

For a situation like this, a generic collection like List <> is probably your best bet.

If for example you want to add all spawned enemies to a single list to manage them you could do this:

 public Enemy enemyPrefab;
 private List <Enemy> spawnedEnemies = new List<Enemy>();
 
 private void SpawnEnemy (Transform location)
 {
      Enemy newEnemy = (Enemy)Instantiate (enemyPrefab, location.position, location.rotation);
      spawnedEnemies.Add (newEnemy);
 }
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avatar image Slastraf · Jun 26, 2017 at 07:28 PM 0
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thanks, does the job

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