Question by
Futurristic · Jun 08, 2017 at 11:53 AM ·
androidcameravr
How to resolve object overlap in vr mode?
Hi, I am making a solar system vr game. In which the planet Saturn ring feels in front of the planet on android device as shown in screen shot but in unity editor it shown perfect (means Planet shows in middle of the ring).
My camera near and for clipping planes are 0.03 and 1200 respectively. How to resolve such types of problem ?
[1]: /storage/temp/95601-screenshot.png
screenshot.png
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Comment
I have the same problem in my game. I noticed that changing the near clipping plane may change this overlap effect, but this is far from a solution.
Answer by abdulthegamer · Jun 09, 2017 at 03:02 AM
Looks like shader issue.
Try changing the shader of the ring to default or try any shaders from available list.