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Question by Cgameworld · Jul 17, 2020 at 09:55 AM · c#imagerendertexturesavingscreenshot

Best way to capture super large screenshot images (all GPUs)

What is the best way to make super resolution screenshots (>10k) in game with Unity?

I’m thinking that some sort of rendertexture tiling is needed?

I tried using Application.CaptureScreenshot but when the superSize factor is too big, it has problems saving and also the resulting image is pixelated when zoomed in.

I did some research and NVIDIA has a solution called Ansel which lets you take super revolution photos with a plugin, but it only works on certain NVIDIA cards. I’m looking for a way that works on all cards?

Any ideas/sample code on how to achieve this? Thanks

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