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Cloud build Windows executable blocked by Antivirus
I have a windows standalone executable downloaded from Unity Cloud Build, which takes over a minute to launch. A similar executable built locally from my Unity editor launches within a couple of seconds. The cause seems to be Windows Defender Antivirus.
When I run the application, my computer opens a TCP connection to a Microsoft server and sends data back and forth for around a minute. Then the standard Unity screen resolution dialog appears and the application runs normally. Running the application again a second time causes it to launch in a couple of seconds. Restarting Windows and launching again causes the problem to return. The application launches normally if I disable my internet connection or if I disable Windows Defender real-time protection or Windows Defender Cloud-delivered protection. The problem occurs on two different computers.
Does anyone know why this happens or how to fix it? I would like to find a solution that works for all future cloud builds and for anyone who downloads them - not just for an individual build or for my computer only.
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