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Question by
ShaunWild · Jun 26, 2017 at 01:58 PM ·
physicsrigidbody2djoint
Making a scriptable dynamic Distance Joint
I have 2 2D RigidBodies that are connected together using a Distance Joint 2D
...
I update the distance of said Distance Joint 2D
(using a script) expecting the distance between the two RigidBodies to change, but nothing actually happens.
I'm guessing this is to do with the Physics engine not updating the positions of the RigidBodies?
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