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Why Unity crash every time I exit the play mode ?
Hi guys. I'm currently using the Oculus Rift DK2 everything works perfectly fine, but when I exit the play mode unity crash.
I paste the error log (sorry it's in french):
Signature du problème :
Nom d’événement de problème: APPCRASH
Nom de l’application: Unity.exe
Version de l’application: 5.1.3.41531
Horodatage de l’application: 55d32ddf
Nom du module par défaut: ntdll.dll
Version du module par défaut: 6.1.7601.18933
Horodateur du module par défaut: 55a6a196
Code de l’exception: c0000005
Décalage de l’exception: 000000000004f6c6
Version du système: 6.1.7601.2.1.0.256.48
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: bc9a
Information supplémentaire n° 2: bc9adefa9c06aa98495bc700fe9a22ca
Information supplémentaire n° 3: 425b
Information supplémentaire n° 4: 425b93ee419c9c2cf13d8ba9f2c000cb
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I'm using a NVDIA GeForce GTX 460 , Unity ver5.1.3f1, the 0.7.0.0 runtime of Oculus and Nvidia driver ver 355.84. I followed the getting started section of the Oculus website and I checked the "Virtual Reality Supported" in the Player Settings.
Any ideas ?
(Sorry for my bad english.)
Answer by anmolmahatpurkar · Sep 09, 2015 at 06:59 PM
Can you check if its similar to: http://forum.unity3d.com/threads/un...s-when-leaving-play-mode.350673/#post-2285552
Its a known bug, which is solved and will be updated in patch 1.
Thanks. the bug was due to the AntiAliasing settings in Unity ver5.1.3x . But in the Unity ver5.2.x it's fixed.
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