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Question by aayushsabharwal · Mar 11, 2018 at 07:23 PM · camera2dbuildzoom

Camera too zoomed in in built game

I'm making a 2D game, and it works fine in editor but when I build the game and run it, no matter what resolution, the camera is way too zoomed in and doesn't show the whole level like it does in the editor. How can I fix this? alt text

alt text

buildscreenshot.png (27.0 kB)
editorscreenshot.png (25.6 kB)
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avatar image RonaldGames1 · Apr 27, 2019 at 12:09 AM 0
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im having the same problem ):

avatar image SilverSamuraii · Jul 07, 2020 at 11:33 AM 0
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same here.

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Answer by mbro514 · Jul 07, 2020 at 06:55 PM

I think that the problem is that in the editor, you set the aspect ratio of the camera to Free Aspect, and chances are, that isn't the same resolution as the one that is set in the Player Settings. Since builds use the resolution settings in the Player Settings rather than in the Game Window, the camera in your build isn't showing everything that you want it to.

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avatar image SilverSamuraii · Jul 09, 2020 at 11:36 AM 0
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yeah, changing the aspect ratio helped me. Thanks.

avatar image TheAwesomeLyfe SilverSamuraii · Jul 09, 2020 at 11:52 AM 0
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A Helpful thing i always do in the editor is create a resolution my target platform would support by default, that way what i see in the editor will translate nicely over to the build. Cuts down the confusion and head scratches.

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