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               Question by 
               prakyath_unity · Nov 27, 2020 at 05:52 AM · 
                unity 2dprefabsdetectiontouch controls  
              
 
              Is there any way to check if two prefabs are touched at the same time
I have two prefabs spawned at the different position, both are having same script . Now I need to destroy the prefabs if they are touched at the same time. Is there any easiest way to do this? Note: both the prefabs are having collider2D attached to it. And also multi touch is enabled. Thanks!
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              Answer by prakyathd801 · Dec 31, 2020 at 01:16 PM
  This is the code which enabled multitouch
  
  if (Input.touchCount > 0)
          {
              foreach (Touch t in Input.touches)
              {
                  Debug.LogError("current touch "+Input.touches);
                  Debug.LogError("touch count is "+Input.touchCount);
                  Vector3 touchPos = t.position;
                  if(t.phase == TouchPhase.Began)
                  {
                      Ray ray = Camera.main.ScreenPointToRay(touchPos);
                      RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);
                      if (hit.collider != null && hit.transform == transform)
                      {
                          Debug.Log("Hit: " + hit.transform.name);
                          myOnMouseDown(); //This function will be resposible for destroying the prefab
                          break;
                      }
                  }
              }
          }
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