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This question was closed Nov 29, 2016 at 10:20 PM by Nova-1504 for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by Nova-1504 · Nov 29, 2016 at 07:33 PM · collisiononcollisionenterif statementcs1525||

CS1525 Unexpected symbol '=', HELP!!!

With this code,

 using UnityEngine;
 
 using System.Collections;
 
 
 
 public class PainSound : MonoBehaviour {
 
 
 
     public AudioClip whenHurt;
 
     private AudioSource source;
 
 void Awake () {
         source = GetComponent<AudioSource>();
     
     }
     
 
 void Update () {
     
     }
 void OnCollisionEnter (Collision coll)
          {
         if (coll.relativeVelocity.magnitude > 30f && other.tag = "projectile" || other.tag = "car")
         source.PlayOneShot(whenHurt,1F);
         }
 }

I get CS1525, Unexpected symbol '='. Why?

I need help urgently, project is due soon!

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avatar image TBruce · Nov 29, 2016 at 07:55 PM 1
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Change this

 if (coll.relativeVelocity.magnitude > 30f && other.tag = "projectile" || other.tag = "car")

to this

 if ((coll.relativeVelocity.magnitude > 30f) && ((other.tag == "projectile") || (other.tag == "car")))

A single equals sign = is an assignment operator where two equals signs == is for a conditional statement.

avatar image Nova-1504 · Nov 29, 2016 at 09:40 PM 0
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Thanks! Now I can finish my project!

avatar image Nova-1504 · Nov 29, 2016 at 09:43 PM 0
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Wait, now it says "other" doesn't exist. What'd I screw up?

avatar image Nova-1504 Nova-1504 · Nov 29, 2016 at 10:20 PM 0
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Never $$anonymous$$d, I fixed it.

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Answer by Crash0 · Nov 29, 2016 at 07:42 PM

Here other.tag = "projectile" and other.tag = "car" will always be true. Use ==

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Answer by conman79 · Nov 29, 2016 at 07:43 PM

An if statement equals operator is "==" not "="

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