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Question by
Jordan Miller 2 · Aug 05, 2010 at 10:28 PM ·
cameratransformposition
can't use camera position in equasion, help!
var rr2:float;
function Update(){
rr2 = Camera.main.transform.position.x; rr2 = rr2*(1/3)*(-1);
print(rr2);
}
it prints 0. I cannot get it to ever multiply the Camera.main.transform.position.x by anything. it always computes 0 if I try to do that. please help me see what I'm doing wrong.
Comment
Please ignore my comment I have been up working al night and gone stupid;)