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Question by
RLin · Oct 13, 2015 at 12:59 AM ·
shaderlightingpixel-lighting
Shader-Calculate lighting every x pixels
Basically, vertex lighting is not precise enough, and diffuse lighting adds a pass per light, so what I'm trying to make is something in the middle: is there a way to calculate lighting every x pixels drawn while keeping the shader in one pass with multiple lights without using deferred rendering?
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