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Particlesystem only emitting once
Hey guys I am currently stuck on a very weird bug.
I have a three-part particle system (three particlesystem parented under each other -> not using sub-emitters ) which I set off in code. Everything works well..no problems playing it in the editor during runtime and such. But when making a build of my game the particlesystem only emits particles the first time I "play" it.
I have already tried/checked many things:
scale is 1
I added a bunch of non-sense just for safety measures
if( particle.isPlaying )
{
particle.Stop();
particle.Clear();
}
else
{
particle.enableEmission = true;
particle.Play();
}
I know its entering the function and such
sorting is taken care of (they are always on top of everything)
a bunch of other stuff I have already forgotten
Anyway..help would be very much appreciated as I am currently not sure what to do next. Every other particlesystem works fine.
Thanks in advance
Answer by Chaky · Jan 27, 2016 at 06:02 PM
Maybe someone finish here (like me) having a similar problem which has been addressed here.
https://fogbugz.unity3d.com/default.asp?756971_ukumtus3pui9h3qu
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