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This question was closed Dec 12, 2016 at 08:42 AM by getyour411 for the following reason:

The question is answered, right answer was accepted

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Question by Vadol · Nov 27, 2016 at 10:43 PM · terrainmodelsbugsthird person controllermodeling

How do I make my model's direction Compatible with terrain? (there is a picture to explain)

I'm using third person character from Standard assets by replacing Ethan's body with my model .... I know this is sounds newbie, but this is the only way I know to make third person character, My model is not a human he has four legs, and this is why he didn't compatible with terrain Heights! he walking straight on every different height...

I checked all the colliders, adding rigid bodies + locking directions.. all that attempts isn't working because I face new issues like jumping suddenly out of the map..etc.... so Help me this is my last hope!

look at that example:

alt text

Note: My model is not a car I'm using car as an example..

fffff.png (180.1 kB)
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Answer by Mehul-Rughani · Nov 28, 2016 at 04:54 AM

I think you need to refer this link

http://www.theappguruz.com/blog/character-rotation-movement-according-surface-unity

hope you are looking for it

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avatar image Vadol · Nov 28, 2016 at 07:23 AM 0
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THAN$$anonymous$$S $$anonymous$$ehul-Rughani!! It works After adding that Character Rotation script to the model! I appreciate your help you're really helped my hardest issue, THAN$$anonymous$$ YOU

avatar image Mehul-Rughani · Nov 28, 2016 at 07:34 AM 0
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Glad to help you please mark it as an answer Thanks :)

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