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How to dynamically change a movie texture from Streaming Assets for a windows build
HI, I know there is a lot on the topic out there but I am about to pull my hair out trying to solve this.
I need to be able to change movie textures that are stored in the StreamingAssets folder, not the resources folder. I have achieved this using the resources folder but my videos need to be in the StreamingAssets folder as they will change over time.
I have also tried the www class with no luck.
Any Help will be hugely appreciated.
$$anonymous$$y problem here was ogg theora is the only format supported by unity at runtime, I was using a mp4. I got this right using the www class.
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