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Reflection probe reflecting wrong area
Hi everybody,
I have a scene with several reflection probes. My idea was to use each to better reflect areas of my scene. However I noticed that even some probes are reflecting on objects that are not within its bounds.
For instance on the picture the reflection probe with a blue circle is reflecting on the window that is outside it's acting bounds.
Why is this happening ? Am I missing something?
Any input is greatly appreciated!
Answer by Roiw · Nov 18, 2017 at 01:16 AM
The pictures don't even show anymore for some reason. But if anyone is wondering. The problem was that I was using a very big mesh (a house), and had various probes in each part of it to create the window reflection.
All the windows were using an unique mesh, in that way even though the windows were only inside one probe each. Unity blends all the probes reflections because the windows are one single mesh. Hope it helps someone. :)