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Question by UltraSkull · Apr 23, 2017 at 08:28 PM · movementmobilecharactertouch

How to Move Character to a Touched position on mobile devices?

I am making a Mobile-based Bullet hell game of which I am having trouble with making the player move with the touch of the screen. When the scren is touched, i would like for the player to be instantly transported to the coordinates of the touch. Based on other posts, this is the script I have accumulated:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterControllerBH : MonoBehaviour {
     public GameObject PlayerCharacter;
     Vector3 touchpos;
     public Vector3 playerpos;
     void Update () {
         Touch touch = Input.GetTouch(0);
         touchpos = GetComponentInChildren<Camera>().ScreenToWorldPoint(touch.position);
         playerpos = new Vector3(touchpos.x,1,touchpos.z);
         PlayerCharacter.GetComponent<Transform>().position = playerpos;
     }
 }
 

However, when I use this, it simply Centers the Player in the center of the camera. I am not Sure why. Any Suggestions?

Before Touch Before Touch After Touch After Touch

2017-04-23.png (317.6 kB)
2017-04-23-1.png (311.2 kB)
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Answer by alph1 · Apr 28, 2017 at 10:15 AM

Try

 touchpos = Camera.main.ScreenToWorldPoint(touch.position);

And

 playerpos = new Vector2(touchpos.x,touchpos.y);

You dont have tweak the z component of your gameObject

also Define Vector3 touchpos as Vector2 touchpos as long as you dont need to change z component of any object use Vector2 instead of Vector3

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