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Question by karim-123 · Jun 30, 2020 at 10:22 AM · error messageandroid buildandroid sdk

> 1 exception was raised by workers: UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

so i was trying to build my android game and i cant becausei get this error along with 100 other errors so here is a portion o my editor log if its helpful:

 47 actionable tasks: 8 executed, 39 up-to-date
 
 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:LogError(Object)
 UnityEditor.Android.GradleInvokationException:ParseAndShowException()
 UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
 UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
 UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
 UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
 UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  
 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 
 CommandInvokationFailure: Gradle build failed. 
 C:/Program Files/Unity/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
 
 stderr[
 
 FAILURE: Build failed with an exception.
 
 * What went wrong:
 Execution failed for task ':launcher:packageRelease'.
 > 1 exception was raised by workers:
   java.lang.RuntimeException: java.lang.RuntimeException: com.android.ide.common.signing.KeytoolException: Failed to read key planko from store "C:\Users\netwave\Documents\Builds\karimkhalifa.keystore": Keystore was tampered with, or password was incorrect
 
 
 * Try:
 Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
 
 * Get more help at https://help.gradle.org
 
 BUILD FAILED in 11s
 ]
 stdout[
 
 > Configure project :launcher
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-28\package.xml. Probably the SDK is read-only
 Exception while marshalling C:\Program Files\Unity\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
 
 > Task :launcher:preBuild UP-TO-DATE
 > Task :unityLibrary:preBuild UP-TO-DATE
 > Task :unityLibrary:preReleaseBuild UP-TO-DATE
 > Task :launcher:prepareLintJar UP-TO-DATE
 > Task :unityLibrary:checkReleaseManifest UP-TO-DATE
 > Task :unityLibrary:processReleaseManifest
 > Task :unityLibrary:compileReleaseAidl NO-SOURCE
 > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
 > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
 > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
 > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
 > Task :unityLibrary:generateReleaseResources UP-TO-DATE
 > Task :unityLibrary:packageReleaseResources UP-TO-DATE
 > Task :unityLibrary:generateReleaseRFile UP-TO-DATE
 > Task :unityLibrary:prepareLintJar UP-TO-DATE
 > Task :unityLibrary:generateReleaseSources UP-TO-DATE
 > Task :launcher:preReleaseBuild
 > Task :launcher:compileReleaseAidl NO-SOURCE
 > Task :launcher:compileReleaseRenderscript NO-SOURCE
 > Task :launcher:checkReleaseManifest UP-TO-DATE
 > Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
 > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
 > Task :launcher:generateReleaseSources UP-TO-DATE
 > Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
 > Task :launcher:generateReleaseResValues UP-TO-DATE
 > Task :launcher:generateReleaseResources UP-TO-DATE
 > Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE
 > Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE
 > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
 > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
 > Task :unityLibrary:compileReleaseShaders UP-TO-DATE
 > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
 > Task :launcher:mergeReleaseResources UP-TO-DATE
 > Task :launcher:javaPreCompileRelease UP-TO-DATE
 > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
 > Task :launcher:processReleaseManifest
 > Task :unityLibrary:packageReleaseAssets
 > Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE
 > Task :unityLibrary:processReleaseJavaRes NO-SOURCE
 > Task :unityLibrary:bundleLibResRelease UP-TO-DATE
 > Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
 > Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE
 > Task :unityLibrary:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE
 > Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease UP-TO-DATE
 > Task :launcher:processReleaseResources
 > Task :launcher:compileReleaseJavaWithJavac UP-TO-DATE
 > Task :launcher:compileReleaseSources UP-TO-DATE
 > Task :launcher:lintVitalRelease
 > Task :launcher:mergeReleaseShaders UP-TO-DATE
 > Task :launcher:compileReleaseShaders UP-TO-DATE
 > Task :launcher:generateReleaseAssets UP-TO-DATE
 > Task :launcher:mergeReleaseAssets
 > Task :launcher:validateSigningRelease UP-TO-DATE
 > Task :launcher:signingConfigWriterRelease UP-TO-DATE
 > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
 > Task :launcher:transformClassesWithDexBuilderForRelease UP-TO-DATE
 > Task :launcher:transformDexArchiveWithExternalLibsDexMergerForRelease UP-TO-DATE
 > Task :launcher:transformDexArchiveWithDexMergerForRelease UP-TO-DATE
 > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
 > Task :launcher:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE
 > Task :launcher:transformNativeLibsWithStripDebugSymbolForRelease UP-TO-DATE
 > Task :launcher:processReleaseJavaRes NO-SOURCE
 > Task :launcher:transformResourcesWithMergeJavaResForRelease UP-TO-DATE
 > Task :launcher:packageRelease FAILED
 
 Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
 Use '--warning-mode all' to show the individual deprecation warnings.
 See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
 47 actionable tasks: 8 executed, 39 up-to-date
 ]
 exit code: 1
   at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00017] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <d7067458867d436a825598eb5e44cdf0>:0 
 Rethrow as GradleInvokationException: Gradle build failed
   at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <d7067458867d436a825598eb5e44cdf0>:0 
 Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
   at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00349] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <d7067458867d436a825598eb5e44cdf0>:0 
   at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <a0a9ad37e16b4f7cb955e1101b72d4cc>:0 
 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
 UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  
 (Filename: <d7067458867d436a825598eb5e44cdf0> Line: 0)
 
 Unloading 222 Unused Serialized files (Serialized files now loaded: 0)
 System memory in use before: 130.5 MB.
 System memory in use after: 128.2 MB.
 
 Unloading 1135 unused Assets to reduce memory usage. Loaded Objects now: 2995.
 Total: 337.984600 ms (FindLiveObjects: 0.842600 ms CreateObjectMapping: 0.200100 ms MarkObjects: 333.061500 ms  DeleteObjects: 3.878800 ms)
 
 LightmapEditorSettings: switching bake backend from 1 to 0.
 Unloading 118 Unused Serialized files (Serialized files now loaded: 0)
 Loaded scene 'Temp/__Backupscenes/0.backup'
     Deserialize:            347.874 ms
     Integration:            251.790 ms
     Integration of assets:  41.779 ms
     Thread Wait Time:       23.159 ms
     Total Operation Time:   664.601 ms
 System memory in use before: 127.2 MB.
 System memory in use after: 127.7 MB.
 
 Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6310.
 Total: 321.771900 ms (FindLiveObjects: 0.966800 ms CreateObjectMapping: 0.168700 ms MarkObjects: 320.580100 ms  DeleteObjects: 0.055100 ms)
 
 Build completed with a result of 'Failed' in 208 seconds (208139 ms)
 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:LogError(Object)
 UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  
 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 
 UnityEditor.BuildPlayerWindow+BuildMethodException: 97 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <a0a9ad37e16b4f7cb955e1101b72d4cc>:0 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <a0a9ad37e16b4f7cb955e1101b72d4cc>:0 
 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 UnityEngine.Logger:Log(LogType, Object)
 UnityEngine.Debug:LogError(Object)
 UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
 UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
 UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
 UnityEditor.BuildPlayerWindow:OnGUI()
 System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
 System.Reflection.MethodBase:Invoke(Object, Object[])
 UnityEditor.HostView:Invoke(String, Object)
 UnityEditor.HostView:Invoke(String)
 UnityEditor.HostView:OldOnGUI()
 UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
 UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
 UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
 UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
 UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
 UnityEngine.UIElements.EventDispatcher:OpenGate()
 UnityEngine.UIElements.EventDispatcherGate:Dispose()
 UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
 UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
 UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
 UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
 UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  
 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 
 Refresh completed in 0.415163 seconds.
 RefreshInfo: RefreshV2(ForceSynchronousImport)
 RefreshProfiler: Total: 0.000ms
     InvokeBeforeRefreshCallbacks: 414.857ms
     ApplyChangesToAssetFolders: 10.012ms
     WriteModifiedImportersToTextMetaFiles: 0.090ms
     CleanLegacyArtifacts: 0.000ms
     Scan: 0.000ms
     OnSourceAssetsModified: 389.259ms
     UnregisterDeletedAssets: 0.000ms
     InitializeImportedAssetsSnapshot: 0.000ms
     GetAllGuidsForCategorization: 7.379ms
     CategorizeAssets: 0.000ms
     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
         ImportManagerImport: 0.000ms (0.000ms without children)
             ImportInProcess: 0.000ms
             ImportOutOfProcess: 0.000ms
             UpdateCategorizedAssets: 0.000ms
             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
                 RemoteAssetCacheResolve: 0.000ms
                 RemoteAssetCacheDownloadFile: 0.000ms
         CompileScripts: 0.000ms
         PostProcessAllAssets: 0.000ms
         ReloadImportedAssets: 0.000ms
         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
         InitializingProgressBar: 0.000ms
         PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
         OnDemandSchedulerStart: 0.000ms
         RestoreLoadedAssetsState: 0.000ms
     InvokeProjectHasChanged: 0.000ms
     UpdateImportedAssetsSnapshot: 0.000ms
     ReloadSourceAssets: 0.000ms
     UnloadImportedAssets: 0.000ms
     Hotreload: 0.000ms
     FixTempGuids: 0.096ms
     VerifyGuidPMRegistrations: 0.009ms
     GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
     UnloadStreamsBegin: 0.394ms
     LoadedImportedAssetsSnapshotReleaseGCHandles: 0.950ms
     GetLoadedSourceAssetsSnapshot: 0.911ms
     PersistCurrentRevisions: 4.358ms
     UnloadStreamsEnd: 0.000ms
     GenerateScriptTypeHashes: 0.025ms
 Refresh completed in 0.081845 seconds.
 RefreshInfo: RefreshV2(ForceSynchronousImport)
 RefreshProfiler: Total: 0.000ms
     InvokeBeforeRefreshCallbacks: 81.143ms
     ApplyChangesToAssetFolders: 2.261ms
     WriteModifiedImportersToTextMetaFiles: 0.080ms
     CleanLegacyArtifacts: 0.000ms
     Scan: 0.000ms
     OnSourceAssetsModified: 67.648ms
     UnregisterDeletedAssets: 0.000ms
     InitializeImportedAssetsSnapshot: 0.000ms
     GetAllGuidsForCategorization: 5.439ms
     CategorizeAssets: 0.000ms
     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
         ImportManagerImport: 0.000ms (0.000ms without children)
             ImportInProcess: 0.000ms
             ImportOutOfProcess: 0.000ms
             UpdateCategorizedAssets: 0.000ms
             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
                 RemoteAssetCacheResolve: 0.000ms
                 RemoteAssetCacheDownloadFile: 0.000ms
         CompileScripts: 0.000ms
         PostProcessAllAssets: 0.000ms
         ReloadImportedAssets: 0.000ms
         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
         InitializingProgressBar: 0.000ms
         PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
         OnDemandSchedulerStart: 0.000ms
         RestoreLoadedAssetsState: 0.000ms
     InvokeProjectHasChanged: 0.000ms
     UpdateImportedAssetsSnapshot: 0.000ms
     ReloadSourceAssets: 0.000ms
     UnloadImportedAssets: 0.000ms
     Hotreload: 0.000ms
     FixTempGuids: 0.026ms
     VerifyGuidPMRegistrations: 0.006ms
     GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
     UnloadStreamsBegin: 1.488ms
     LoadedImportedAssetsSnapshotReleaseGCHandles: 0.023ms
     GetLoadedSourceAssetsSnapshot: 1.087ms
     PersistCurrentRevisions: 2.051ms
     UnloadStreamsEnd: 0.000ms
     GenerateScriptTypeHashes: 0.016ms
 Refresh completed in 0.079491 seconds.
 RefreshInfo: RefreshV2(ForceSynchronousImport)
 RefreshProfiler: Total: 0.000ms
     InvokeBeforeRefreshCallbacks: 79.466ms
     ApplyChangesToAssetFolders: 1.030ms
     WriteModifiedImportersToTextMetaFiles: 0.093ms
     CleanLegacyArtifacts: 0.000ms
     Scan: 0.000ms
     OnSourceAssetsModified: 67.816ms
     UnregisterDeletedAssets: 0.000ms
     InitializeImportedAssetsSnapshot: 0.000ms
     GetAllGuidsForCategorization: 5.806ms
     CategorizeAssets: 0.000ms
     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
         ImportManagerImport: 0.000ms (0.000ms without children)
             ImportInProcess: 0.000ms
             ImportOutOfProcess: 0.000ms
             UpdateCategorizedAssets: 0.000ms
             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
                 RemoteAssetCacheResolve: 0.000ms
                 RemoteAssetCacheDownloadFile: 0.000ms
         CompileScripts: 0.000ms
         PostProcessAllAssets: 0.000ms
         ReloadImportedAssets: 0.000ms
         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
         InitializingProgressBar: 0.000ms
         PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
         OnDemandSchedulerStart: 0.000ms
         RestoreLoadedAssetsState: 0.000ms
     InvokeProjectHasChanged: 0.000ms
     UpdateImportedAssetsSnapshot: 0.000ms
     ReloadSourceAssets: 0.000ms
     UnloadImportedAssets: 0.000ms
     Hotreload: 0.000ms
     FixTempGuids: 0.035ms
     VerifyGuidPMRegistrations: 0.010ms
     GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
     UnloadStreamsBegin: 0.311ms
     LoadedImportedAssetsSnapshotReleaseGCHandles: 0.025ms
     GetLoadedSourceAssetsSnapshot: 1.212ms
     PersistCurrentRevisions: 1.610ms
     UnloadStreamsEnd: 0.000ms
     GenerateScriptTypeHashes: 0.020ms
 Refresh completed in 0.093566 seconds.
 RefreshInfo: RefreshV2(ForceSynchronousImport)
 RefreshProfiler: Total: 0.000ms
     InvokeBeforeRefreshCallbacks: 93.275ms
     ApplyChangesToAssetFolders: 2.154ms
     WriteModifiedImportersToTextMetaFiles: 0.125ms
     CleanLegacyArtifacts: 0.000ms
     Scan: 0.000ms
     OnSourceAssetsModified: 76.998ms
     UnregisterDeletedAssets: 0.000ms
     InitializeImportedAssetsSnapshot: 0.000ms
     GetAllGuidsForCategorization: 8.276ms
     CategorizeAssets: 0.000ms
     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
         ImportManagerImport: 0.000ms (0.000ms without children)
             ImportInProcess: 0.000ms
             ImportOutOfProcess: 0.000ms
             UpdateCategorizedAssets: 0.000ms
             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
                 RemoteAssetCacheResolve: 0.000ms
                 RemoteAssetCacheDownloadFile: 0.000ms
         CompileScripts: 0.000ms
         PostProcessAllAssets: 0.000ms
         ReloadImportedAssets: 0.000ms
         VerifyAssetsAreUpToDateAndCorrect: 0.000ms
         EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
         InitializingProgressBar: 0.000ms
         PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
         OnDemandSchedulerStart: 0.000ms
         RestoreLoadedAssetsState: 0.000ms
     InvokeProjectHasChanged: 0.000ms
     UpdateImportedAssetsSnapshot: 0.000ms
     ReloadSourceAssets: 0.000ms
     UnloadImportedAssets: 0.000ms
     Hotreload: 0.000ms
     FixTempGuids: 0.025ms
     VerifyGuidPMRegistrations: 0.006ms
     GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
     UnloadStreamsBegin: 0.320ms
     LoadedImportedAssetsSnapshotReleaseGCHandles: 0.122ms
     GetLoadedSourceAssetsSnapshot: 1.166ms
     PersistCurrentRevisions: 3.107ms
     UnloadStreamsEnd: 0.000ms
     GenerateScriptTypeHashes: 0.016ms


Any help would be much appreciated.

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