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Question by twoface262 · Jun 28, 2011 at 09:22 PM · raycastgunhitfirecollide

Raycast help

I'm trying to code a raycast gun heres the code I sort of got.

 function Update () {
 // Put this in your update function
     if (Input.GetButtonDown("Fire1")) {
         var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         var hit : RaycastHit;
         if (Physics.Raycast (ray, hit, 100)) {
             print ("Hit something");
         }
     }
 }


but it dosn't seem to print anything on the debug line after I press the fire button in front of an object with a collider :/ what am I doing wrong?

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avatar image Chris D · Jun 28, 2011 at 09:33 PM 0
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Just want to confirm: this is attached to your player, right?

avatar image twoface262 · Jun 28, 2011 at 09:36 PM 0
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its attached to a blank object infront of the gun.

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Answer by DaveA · Jun 28, 2011 at 10:00 PM

You know this will only detect things if the mouse pointer is over them, right? So mouse-over something with a collider on it that's not too far away and hit the Fire1 button, it should print.

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avatar image twoface262 · Jun 28, 2011 at 10:20 PM 0
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How would I have my mouse set in the middle of the screen like most shooter games then? because my mouse can move freely in the game.

avatar image Joshua · Jun 28, 2011 at 10:32 PM 0
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Screen.lockCursor = true. Please do not ask new questions inside an existing one, this way other users who have the same problem won't find their solution.

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