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Question by
Yandalf · Jun 23, 2017 at 08:59 AM ·
lightmappingbaked lightlighting-model
Custom lighting model used in light bake
For my project I'm using a custom lighting model in my shaders to get a celshaded effect. However, since the intended platform is mobile, I can't rely on realtime lighting and have to use bakes.
Unity's default lightmapping results don't match our visual style however, and I'm wondering if there's a way to implement my lighting model in the baking process. I've been looking around for a bit but can't find anything. Anyone with experience and/or tutorials on this that can help me?
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