Question by
P1s · Jun 23, 2017 at 08:02 AM ·
assetbundle
About AssetBundle
I set the Prefab folder's AssetBundleName and export AssetBundle, then get the bundle called prefab.and you can see the Assets on the left.
But when i use bundle.GetAllAssetNames() get the assetnames are difference with prefab.manifest' assets so that i use bundle.LoadAsset("Cube_3.prefab") can't get asset, it's null; so, unity change the asset name, not only change to lower case but also change the name, if some way can just change to lower case , but not change the name.
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