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Question by Woody31 · Mar 25, 2019 at 12:48 AM · vector3rotate object

rotate object around a point over time

I would like to Rotate an Object A with a set Distance around a point B. The collision gives me the information how many degrees it will have to turn in a Vector3 param. The radius would always be the same. Maybe im just not getting it right but i somehow cant get it done properly. Thanks for any help in advance.

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Answer by Owen-Reynolds · Mar 25, 2019 at 12:54 AM

The most obvious way to be R away from a point at angle A is:

 Vector3 fwdR = new Vector3(0,0,R);
 myPos=startPos+Quaternion.Euler(0,A,0)*fwdR;

If says to start at the center point, take a forward line, spin it by A degrees, and move that much away. As A changes, you keep spinning.

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