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Invalid Serialized Header Error after Project Move
A person on my team moved their perforce version controlled project. When this happened their editor settings didn't store and reset to default.
The old project had Forced Text serialization set, but the moved project did not (it was set to Mixed) now all scenes they have worked in (and submitted) now error with Invalid Serialized Header when we try to open them in Unity.
Our perforce server is set to store .unity files as text.
Really hoping not to have the last 2 weeks of their work lost, any help would be appreciated.
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