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Question by Phewz · Apr 23, 2016 at 04:51 PM · cameraaudiosourcemusicbackground musicdifferent objects

Several music tracks on camera controlled by AudioSource.mute

Hi there, I tried to find a solution in already asked questions but I didn't fine one yet.

Is it possible to load several music tracks to your camera and control their volume via AudioSource.mute? I want an evolving sound atmo. If the player picks up something another part of the music will be unlocked (volume = 0 ---> 100). AudioSource.mute seems to be a good choice because this way you don't have to sync the audio (imagine a 4/4 beat where a player picks up the item somewhere between, this would sound pretty bad..)

Unfortunately I cant provide code yet..

Sorry if there already is a solution. I am pretty new here.

Thanks in advance!

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Answer by Phewz · Apr 26, 2016 at 12:17 PM

I found out that you easily can put several music tracks to the camera. This question is redundant :)

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