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Time.deltaTime and vsync - values too low
I have a HTC Vive application and do some measurements using Time.deltaTime
My understanding so far was, that due to vsync and the nature of the Vive, the FPS is limited to 90Hz. Hence the deltaTime cannot go below 11ms. However in some of the frames I get values around 4-5 ms. How is that possible?
I also checked those frames in the profiler and they look like all the other frames(about 75% VR.WaitForGPU). The scene is pretty much empty so deltaTime is about 11.1ms for most of the frames.
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