Lag on first gameobject enable
Hello! I have read a lot of topics about this but I couldn't find right answer.
I am instantating all needed gameobjects like bullets, explosions in the Awake. Then when I need one I just enable one from array by :
array[bulletCounter].SetActive(true);
On first enable of some objects (some of bullets/explosions) I get lag and fps goes from 60 to 25 for a less then second.
What could be the problem?
Show the relevant code from OnEnable() that's causing it
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