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Unity 3.5 can't display negative tiling in UV?
I'm making a 2d game and normally I set the tiling to (-1,1) to make the character turn around. But after upgrading to 3.5, I found the (-1,1) can't display, which means I saw nothing. Is it because of 3.5?
http://forum.unity3d.com/threads/35974-Flipping-Texture2D-Image-within-Unity
In the Unity forum I found the answer by andeeee . That's exactly what I did. And I worked. But now it doesn't. I wonder why. Thank you guys
Answer by justbecrazy · Mar 02, 2012 at 06:40 PM
Now I get to know a little bit. That' because I set the texture to GUI and Repeat, rather than Texture. That's because it would turn blur if I set it as a Texture. In the previous version, I can set it Repeat even it's a GUI. But in Unity3.5, this option is disappeared so I guess it's set as Clamp by default.
NOW who could tell me how to solve this?
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