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Question by Irina-uk · Apr 01, 2015 at 07:49 AM · unity 5iosbuild

Invalid PBX project (parsing line 233)

Hey everyone, Help me, final version unity5, buld ios game, error

Exception: Invalid PBX project (parsing line 233) UnityEditor.iOS.Xcode.Lexer.ScanOne (UnityEditor.iOS.Xcode.Token tok) UnityEditor.iOS.Xcode.Lexer.ScanAll () UnityEditor.iOS.Xcode.Lexer.Tokenize (System.String text) UnityEditor.iOS.Xcode.PBXProject.ParseContent (System.String content) UnityEditor.iOS.Xcode.PBXProject.ReadFromStream (System.IO.TextReader sr) UnityEditor.iOS.Xcode.PBXProject.ReadFromString (System.String src) UnityEditor.iOS.Xcode.PBXProject.ReadFromFile (System.String path) UnityEditor.iOS.PostProcessiPhonePlayer.BuildXCodeProject (UnityEditor.iOS.ProjectPaths paths, UnityEditor.iOS.IncludedFileList includedFiles, System.Collections.Generic.List`1 frameworks, System.String sdkVersion, System.String targetOS, System.String productName, Boolean useIl2Cpp, Boolean installInBuildFolder, Boolean dontCopyToBuildDir) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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avatar image SaraCecilia · Apr 01, 2015 at 07:49 AM 0
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Hi, any suggestions on this thread perhaps? http://answers.unity3d.com/questions/917636/invalid-pbx-project-unity-5.html

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