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iOS Xcode Archive size is extreme
In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app size to below 100. After a few optimizations, I built the project and the console build log showed the following:
I then opened Xcode 7 and archived the project, which turned out to be +700mb while the old version archive is +400mb! The old version executable was 46mb, the new one executable alone is +400mb! All textures are set to auto compression and script optimization to fast and strip engine code ticked on.
I have no idea how to fix this.. on android the whole APK is 44mb and already on Google Play store. Any help would be appreciated.
Hi - did you ever fix this? I have a similar issue. Ad hoc builds are small - 36mb - but the build it's sending to apple is 700mb. No idea how big it will be when it hits the actual store.
I have this problem too. A 100$$anonymous$$B desktop build turns into a 730$$anonymous$$B iOS archive. Even with bit code generation turned off its still 400$$anonymous$$B.